Daripada Wikipedia, ensiklopedia bebas.
Jenis/bentuk sahSyarikat liabiliti terhad
IndustriPermainan video
Ditubuhkan2015 Sunting ini di Wikidata
PengasasForest Willard
Marcus Bromander Sunting ini di Wikidata
Ibu pejabatRedmond, Washington
Tokoh pentingForest Willard, pengasas bersama, pengaturcara dan ketua perniagaan[1][2]
Marcus Bromander, Pengasas Bersama, artis, dan pereka permainan [3][4]
Amy Liu, artis, pereka grafik, dan animator[5][6]
Bilangan kakitangan5 (2021) Sunting ini di Wikidata
IMDB: co0819300 Facebook: Innersloth Twitter: InnerslothDevs Instagram: innerslothdevs LinkedIn: innersloth Youtube: UCKuI2VapWQjkMz2DDrLvLKw Sunting ini di Wikidata
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InnerSloth adalah studio pembangun permainan video yang berpusat di Washington yang sangat terkenal kerana membuat permainan video antaranya, permainan Henry Stickmin dan Among Us. Mereka membuat permainan untuk PC, macOS, IOS dan peranti mudah alih.[7][8][9][6][10][11][12][13]

Rujukan[sunting | sunting sumber]

  1. ^ Wilde, Tyler (5 October 2020), "Of course there are already Among Us cheaters", PC Gamer, dicapai pada 7 October 2020
  2. ^ Sayles, Lauren (5 October 2020), "InnerSloth has responded to Among Us hackers ruining matches", PC Invasion, dicapai pada 7 October 2020
  3. ^ Grayson, Nathan (9 September 2020), "Among Us' Improbable Rise To The Top Of Twitch", Kotaku, dicapai pada 7 October 2020, What InnerSloth, [the] three-person development team, is good at, however, is staying the course even after a game has failed to blast into the stratosphere on day one.
  4. ^ Turney, Alexandria (1 October 2020), "What Among Us' New Content Updates Will Be", Screen Rant, dicapai pada 7 October 2020
  5. ^ Winkie, Luke (29 September 2020), "How Among Us Came Back From the Brink of Obscurity", IGN, dicapai pada 7 October 2020
  6. ^ a b Campbell, Amy (22 September 2020), "Among Us Devs Have Created a Gaming Phenomenon, Albeit Two Years After It Launched", The Escapist, dicapai pada 7 October 2020, The most delightful thing about InnerSloth is that they are fueled by excitement. Whether it be for the memes of the community or for creating a better experience for ... players, their motivation to create has always come from a positive place.
  7. ^ "About". Dicapai pada 2020-09-28.
  8. ^ "Download di Google Play Store dan App Store, Begini Cara Main Game Among Us di HP Android dan iOS". Tribunnews (dalam bahasa Indonesia). 2020-10-02. Dicapai pada 2020-10-08.
  9. ^ Erskine, Donovan (28 September 2020), "Among Us hit 3 million concurrent players over the weekend, says Innersloth", Shacknews, dicapai pada 7 October 2020
  10. ^ Peters, Jay (23 September 2020), "Among Us is so popular that its developers just canceled the sequel", The Verge, dicapai pada 7 October 2020
  11. ^ Carpenter, Nicole (24 September 2020). "Among Us 2 canceled — but don't worry". Polygon. Dicapai pada 2020-09-27.
  12. ^ Tailby, Stephen (24 September 2020), "What Is Among Us, and Is it Coming to PS4?", Push Square, dicapai pada 7 October 2020
  13. ^ Tinner, Phillip (23 September 2020), "Among Us 2 Canceled To Focus On Current Game's Popularity Explosion", Screen Rant, dicapai pada 7 October 2020

Pautan luar[sunting | sunting sumber]