MobyGames: Perbezaan antara semakan
Kandungan dihapus Kandungan ditambah
k bot menambah: es:MobyGames |
k bot mengubah: sv:Moby Games; perubahan kosmetik |
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| name = MobyGames |
| name = MobyGames |
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| favicon = |
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| logo = [[ |
| logo = [[Fail:MobyGames.png]] |
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| registration = Bebas |
| registration = Bebas |
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| owner = Jim Leonard |
| owner = Jim Leonard |
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| author = Jim Leonard<br/>Brian Hirt<br/>David Berk |
| author = Jim Leonard<br />Brian Hirt<br />David Berk |
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== Rujukan == |
== Rujukan == |
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* Rusel DeMaria, Johnny L. Wilson, ''[[High Score!: The Illustrated History of Electronic Games]]'', [[McGraw-Hill]]/Osborne Media; 2 edition (December 18, 2003), ISBN |
* Rusel DeMaria, Johnny L. Wilson, ''[[High Score!: The Illustrated History of Electronic Games]]'', [[McGraw-Hill]]/Osborne Media; 2 edition (December 18, 2003), ISBN 0-07-223172-6 |
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* Katherine Isbister, ''Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)'', [[Morgan Kaufmann]]; Pap/Cdr edition (June 5, 2006), ISBN |
* Katherine Isbister, ''Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)'', [[Morgan Kaufmann]]; Pap/Cdr edition (June 5, 2006), ISBN 1-55860-921-0 |
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* Christy Marx, ''Writing for Animation, Comics, and Games'', Focal Press (October 25, 2006), ISBN |
* Christy Marx, ''Writing for Animation, Comics, and Games'', Focal Press (October 25, 2006), ISBN 0-240-80582-8 |
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* Jean Swanson, Dean James, ''The Dick Francis Companion'', Berkley Trade; Berkley Pr edition (July 29, 2003), ISBN |
* Jean Swanson, Dean James, ''The Dick Francis Companion'', Berkley Trade; Berkley Pr edition (July 29, 2003), ISBN 0-425-18187-1 |
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* Sheri Graner Ray, ''Gender Inclusive Game Design: Expanding The Market (Advances in Computer Graphics and Game Development Series)'', Charles River Media; 1 edition (September 2003), ISBN |
* Sheri Graner Ray, ''Gender Inclusive Game Design: Expanding The Market (Advances in Computer Graphics and Game Development Series)'', Charles River Media; 1 edition (September 2003), ISBN 1-58450-239-8 |
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* Jason Rutter, Jo Bryce, ''Understanding Digital Games'', [[SAGE Publications|Sage Publications Ltd]] (May 24, 2006), ISBN |
* Jason Rutter, Jo Bryce, ''Understanding Digital Games'', [[SAGE Publications|Sage Publications Ltd]] (May 24, 2006), ISBN 1-4129-0033-6 |
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* Ari Feldman, ''Designing Arcade Computer Game Graphics'', Wordware Publishing; Bk&CD-Rom edition (November 1, 2000), ISBN |
* Ari Feldman, ''Designing Arcade Computer Game Graphics'', Wordware Publishing; Bk&CD-Rom edition (November 1, 2000), ISBN 1-55622-755-8 |
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* Dave Morris, Leo Hartas, ''Strategy Games'', Thomson Course Technology (2004), ISBN |
* Dave Morris, Leo Hartas, ''Strategy Games'', Thomson Course Technology (2004), ISBN 1-59200-253-6 |
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* Diane Carr, ''Computer Games: Text, Narrative and Play'', [[Polity (publisher)|Polity]] (2006), ISBN |
* Diane Carr, ''Computer Games: Text, Narrative and Play'', [[Polity (publisher)|Polity]] (2006), ISBN 0-7456-3401-X |
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* Torben Kragh Grodal, Bente Larsen, Iben Thorving Laursen, ''Visual Authorship: Creativity and Intentionality in Media'', Museum Tusculanum Press (2005), ISBN |
* Torben Kragh Grodal, Bente Larsen, Iben Thorving Laursen, ''Visual Authorship: Creativity and Intentionality in Media'', Museum Tusculanum Press (2005), ISBN 87-635-0128-7 |
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== Pautan luar == |
== Pautan luar == |
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Semakan pada 22:02, 4 November 2009
MobyGames | |
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Maklumat umum | |
URL | http://www.mobygames.com |
Jenis | Permainan |
Tersedia dalam | Bahasa Inggeris |
Ditubuhkan | 1r Mac 1999 |
Pengurusan dan pentadbiran | |
Pemilik | Jim Leonard |
Pengasas | Jim Leonard Brian Hirt David Berk |
Komersial | Ya |
Pendaftaran | Bebas |
Perangkaan | |
Kedudukan Alexa | 23,987 (28 November 2017) 27,202 |
Lokasi | |
Ibu pejabat | Amerika Syarikat |
Pautan luar berkaitan | |
Pautan lain | |
sunting · sunting di Wikidata |
MobyGames ialah laman web mendedikasikan menyenaraikan permainan video dan komputer.
Nota
Rujukan
- Rusel DeMaria, Johnny L. Wilson, High Score!: The Illustrated History of Electronic Games, McGraw-Hill/Osborne Media; 2 edition (December 18, 2003), ISBN 0-07-223172-6
- Katherine Isbister, Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology), Morgan Kaufmann; Pap/Cdr edition (June 5, 2006), ISBN 1-55860-921-0
- Christy Marx, Writing for Animation, Comics, and Games, Focal Press (October 25, 2006), ISBN 0-240-80582-8
- Jean Swanson, Dean James, The Dick Francis Companion, Berkley Trade; Berkley Pr edition (July 29, 2003), ISBN 0-425-18187-1
- Sheri Graner Ray, Gender Inclusive Game Design: Expanding The Market (Advances in Computer Graphics and Game Development Series), Charles River Media; 1 edition (September 2003), ISBN 1-58450-239-8
- Jason Rutter, Jo Bryce, Understanding Digital Games, Sage Publications Ltd (May 24, 2006), ISBN 1-4129-0033-6
- Ari Feldman, Designing Arcade Computer Game Graphics, Wordware Publishing; Bk&CD-Rom edition (November 1, 2000), ISBN 1-55622-755-8
- Dave Morris, Leo Hartas, Strategy Games, Thomson Course Technology (2004), ISBN 1-59200-253-6
- Diane Carr, Computer Games: Text, Narrative and Play, Polity (2006), ISBN 0-7456-3401-X
- Torben Kragh Grodal, Bente Larsen, Iben Thorving Laursen, Visual Authorship: Creativity and Intentionality in Media, Museum Tusculanum Press (2005), ISBN 87-635-0128-7