Mob (permainan video dan komputer)

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Mob, singkatan untuk mobile,[1][2][3][4] ialah sejenis watak bukan pemain (NPC) yang dikawal oleh komputer dalam permainan komputer seperti MMORPG[5] atau MUD.[1][3] Bergantung kepada konteks, setiap satu dan mana-mana watak dalam permainan boleh dianggap sebagai "mob,"[2][1] namun kegunaan perkataan ini juga boleh dihadkan kepada NPC ganas dan/atau NPC yang rentan kepada serangan.[5] Kegunaan biasa perkataan mob boleh merujuk kepada sama ada satu watak atau sekumpulan watak.

Dalam kebanyakan permainan grafik moden, "mob" digunakan untuk merujuk kepada NPC raksasa biasa yang mana pemain patut buru dan bunuh, mengecualikan NPC yang terlibat dalam dialog, menjual item, atau NPC yang tak boleh diserang.[5] "Mob bernama" dibezakan dengan mempunyai nama khas dan bukannya dirujuk sebagai jenis am ("goblin," "penduduk," dll.).[6] "Mob dungu" pula mereka yang tiada perlakuan rumit selain menyerang atau bergerak di suatu tempat.[2]

Kegunaan mob[sunting | sunting sumber]

Mengalahkan mob mungkin diperlukan untuk mengumpul mata pengalaman,[7] duit,[8] item,[9] atau untuk melengkapkan quest.[10] Perlawanan antara watak pemain (PC) dan mob dipanggil pemain lawan sekitaran (PvE).[11] PC juga boleh menyerang mob kerana mereka menyerang PC dengan sangat agresif.[2] Perlawanan raksasa lawan raksasa (MvM) juga boleh mengambil tempat dalam sesetengah permainan.[12]

Sebuah permainan mungkin mengandungi ratusan mob yang berbeza, namun jika pemain telah menghabiskan sejumlah masa bermainnya, mereka mungkin boleh agak perwatakan yang ada pada setiap jenis mob yang berbeza dan bahaya yang ada pada mob tersebut. Pengetahuan ini boleh menyebabkan pengalaman bermain untuk berkurang pada suatu tahap.[13]

Asal-usul perkataan[sunting | sunting sumber]

Perkataan "mob" ialah singkatan kepada "mobile,"[1][2][3][4] yang digunakan oleh Richard Bartle untuk objek yang bergerak sendiri dalam MUD1.[1] Perkataan tersebut yang wujud dalam MMORPG datang daripada kegunaannya dalam MUD.[5][1] (Kod sumber dalam DikuMUD menggunakan "mob" untuk merujuk NPC biasa; DikuMUD sangat dipengaruhi oleh EverQuest.)[14][15] Perkataan tersebut sememangnya singkatan dan bukannya akronim,[2][1] namun backronym untuk "MOB" seperti "mobile object," "monster or beast," "mere ordinary beast" dan "mean old bastard" juga telah dicipta.

Rujukan[sunting | sunting sumber]

  1. ^ a b c d e f g Bartle, Richard (2003). Designing Virtual Worlds. New Riders. m/s. 102. ISBN 0-13-101816-7. What's more of an issue is the presence in the virtual world of virtual creatures. These are commonly known as mobiles30 (mobs for short), and they represent the monsters and non-player characters who inhabit the virtual world. [...] 30From MUD1, "mobile objects." I called them that because creatures moving in a controlled but unpredictable way are like the kind of "mobiles" that hang from ceilings. Well, I was in kind of a hurry... 
  2. ^ a b c d e f Shah, Rawn; Romine, James (1995). Playing MUDs on the Internet. John Wiley & Sons, Inc. m/s. 93–94. ISBN 0-471-11633-5. One of the major types of objects that you will encounter on a Mud is the mobile. A mob (pronounced MOHb, not MAWb), or mobile, is a computer controlled creature. [...] If a mob is not friendly, it is known as an agg or aggressive mobile. It will hit you at the first opportunity, even the instant you walk into a room. A majority of Muds have dumb mobs. A dumb mob will fight you until you kill it or flee from it. 
  3. ^ a b c Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994). Net Games. Random House / Michael Wolff & Company, Inc. m/s. 213. ISBN 0-679-75592-6. mob or mobile ..... a monster in the game 
  4. ^ a b Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996). Yahoo! Wild Web Rides. IDG Books Worldwide Inc. m/s. 140. ISBN 0-7645-7003-X. mob = mobile (This is jargon for a monster or creature.) 
  5. ^ a b c d Hecht, Eliah (2007-02-20). "The compleat WoW abbreviations". WoW Insider. Dicapai 2010-03-25. Mob: Short for "mobile" (derived from MUDs, where any NPC was either a stationary shopkeeper or mobile; see WoWWiki), this refers in WoW to NPCs, primarily NPCs that are meant to be killed. 
  6. ^ Poisso, Lisa (2009-06-08). "WoW Rookie: Rares, elites and nameds". WoW Insider. Dicapai 2010-03-25. Named mobs are just that: monsters that have names. 
  7. ^ Carton, Sean (1995). Internet Virtual Worlds Quick Tour. Ventana Press. m/s. 175. ISBN 1-56604-222-4. Mob A slang term for "mobiles" or monsters on a virtual world. Monsters are non-player characters who roam the world. Often, players reach a higher level by fighting and killing monsters. 
  8. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. m/s. 301. ISBN 0-13-101816-7. One consequence of this is that quest rewards and mobile drops should be variable, too. Who'd want to risk life and limb for 20,000 UOC if it wasn't enough to buy an arrow? Yet how do designers make these price rises occur rationally in such a way that unscrupulous players can't screw over the system? 
  9. ^ Busey, Andrew (1995). Secrets of the MUD Wizards. SAMS Publishing. m/s. 295. ISBN 0-672-30723-5. Monsters keep players on the go for experience and weapons. 
  10. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. m/s. 649. ISBN 0-13-101816-7. In the big city, you're asked to deliver bread; in the frontier town, you're asked to kill bandits. Can you stand the heat, or do you get out of the kitchen? By giving players harder quests in rougher areas, designers inform them that these are tougher areas. 
  11. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. m/s. 406. ISBN 0-13-101816-7. Player versus Environment (PvE). Players are opposed by the environment—that is, the virtual world. In a combat situation, this means player characters (PCs) fight monsters. 
  12. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. m/s. 103. ISBN 0-13-101816-7. Consider a second goblin raiding party. It emerges from its camp, kills some villagers' sheep, and then returns home with the spoils. The villagers get angry and offer to pay players to kill the goblins. 
  13. ^ Guarneri, Andrea; Maggiorini, Dario; Ripamonti, Laura A.; Trubian, Marco (2013). GOLEM: Generator Of Life Embedded into MMOs (PDF). Università di Milano. m/s. 585. In spite of the fact that a game world can contain hundreds of different species of monsters, after spending a certain amount of time playing, players become well aware of the characteristics presented by each specie and its related hazard. In the long run, this knowledge has the drawback of generating a certain amount of boredom in players, which lose the thrill of braving unfamiliar dangers (Koster, 2004). 
  14. ^ "mobact.c, Mobile action module". DikuMUD Alfa. MUDBytes. 1991. Dicapai 2010-11-30. 
  15. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. m/s. 25. ISBN 0-13-101816-7. If ever there was a case of being in the right place at the right time, EverQuest (EQ) is it. It was basically a DikuMUD with a graphical client bolted on—the similarities are so close that under legal threat its server programmers were forced to sign sworn statements to the effect that they didn't use any actual DikuMUD code in EverQuest. 

Templat:MUDs