Fail:BMonSphere.jpg

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BMonSphere.jpg(365 × 356 piksel, saiz fail: 10 KB, jenis MIME: image/jpeg)

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Keterangan Brownian Motion on a Sphere. The generator of ths process is ½ times the Laplace-Beltrami-Operator
Tarikh Summer 2007
date QS:P,+2007-00-00T00:00:00Z/9,P4241,Q40720564
(blender file as of 28.06.2007)
Sumber read some papers (eg Price, Gareth C.; Williams, David: "Rolling with “slipping”" : I. Séminaire de probabilités de Strasbourg, 17 (1983), p. 194-197 You can download it from http://www.numdam.org/item?id=SPS_1983__17__194_0) use the GNU R code and the python code (in blender3d) to create this image.
Pengarang Thomas Steiner
Kebenaran
(Penggunaan semula fail ini)
Thomas Steiner put it under the CC-by-SA 2.5. If you use the python code or the R code, please give a reference to Christian Bayer and Thomas Steiner.
 
This image was created with Blender.
w:ms:Creative Commons
pengiktirafan perkongsian serupa
Anda bebas:
  • untuk berkongsi – untuk menyalin, mengedar dan memindah hasil kerja
  • untuk mencampur semula – untuk menyesuaikan karya
Di bawah syarat berikut:
  • pengiktirafan – Anda mesti memberi penghargaan yang berpatutan, bekalkan pautan ke lesen, dan tunjukkan jika perubahan telah dibuat. Anda boleh lakukannya dalam sebarang cara yang munasabah, tetapi bukan dalam sebarang cara yang mencadangkan pemberi lesen mengendors anda atau penggunaan anda.
  • perkongsian serupa – Jika anda mengubah, adun semula, atau menokok tambah bahan, anda mesti menyebarkan sumbangan anda di bawah lesen yang sama atau serasi dengan yang asal.

code

Perhaps you grab the source from the "edit" page without the wikiformating.

GNU R

This creates the paths and saves them into textfiles that can be read by blender. There are also paths for BMs on a torus.

# calculate a Brownian motion on the sphere; the output is a list
# consisting of:
# Z ... BM on the sphere
# Y ... tangential BM, see Price&Williams
# b ... independent 1D BM (see Price & Williams)
# B ... generating 3D BM
# n ... number of time-steps in the discretization
# T ... the above processes are given on a uniform mesh of size
#       n on [0,T]
euler = function(x0, T, n) {
  # initialize objects
  dt = T/(n-1);
  dB = matrix(rep(0,3*(n-1)),ncol=3, nrow=n-1);
  dB[,1] = rnorm(n-1, 0, sqrt(dt));
  dB[,2] = rnorm(n-1, 0, sqrt(dt));
  dB[,3] = rnorm(n-1, 0, sqrt(dt));
  Z = matrix(rep(0,3*n), ncol=3, nrow=n);
  dZ = matrix(rep(0,3*(n-1)), ncol=3, nrow=n-1);
  Y = matrix(rep(0,3*n), ncol=3, nrow=n);
  B = matrix(rep(0,3*n), ncol=3, nrow=n);
  b = rep(0, n);
  Z[1,] = x0;

  #do the computation
  for(k in 2:n){
    B[k,] = B[k-1,] + dB[k-1,];
    dZ[k-1,] = cross(Z[k-1,],dB[k-1,]) - Z[k-1,]*dt;
    Z[k,] = Z[k-1,] + dZ[k-1,];
    Y[k,] = Y[k-1,] - cross(Z[k-1,],dZ[k-1,]);
    b[k] = b[k-1] + dot(Z[k-1,],dB[k-1,]);
  }
  return(list(Z = Z, Y = Y, b = b, B = B, n = n, T = T));
}

# write the output from euler in csv-files
euler.write = function(bms, files=c("Z.csv","Y.csv","b.csv","B.csv"),steps=bms$n){
  bigsteps=round(seq(1,bms$n,length=steps))
  write.table(bms$Z[bigsteps,],file=files[1],col.names=F,row.names=F,sep=",",dec=".");
  write.table(bms$Y[bigsteps,],file=files[2],col.names=F,row.names=F,sep=",",dec=".");
  write.table(bms$b[bigsteps],file=files[3],col.names=F,row.names=F,sep=",",dec=".");
  write.table(bms$B[bigsteps,],file=files[4],col.names=F,row.names=F,sep=",",dec=".");
}

# calculate a Brownian motion on a 3-d torus with outer
# radius R and inner radius r
eulerTorus = function(x0, r, R, t, n) {
  # initialize objects
  dt = t/(n-1);
  dB = matrix(rep(0,3*(n-1)),ncol=3, nrow=n-1);
  dB[,1] = rnorm(n-1, 0, sqrt(dt));
  dB[,2] = rnorm(n-1, 0, sqrt(dt));
  dB[,3] = rnorm(n-1, 0, sqrt(dt));
  Z = matrix(rep(0,3*n), ncol=3, nrow=n);
  B = matrix(rep(0,3*n), ncol=3, nrow=n);
  dZ = matrix(rep(0,3*(n-1)), ncol=3, nrow=n-1);
  Z[1,] = x0;
  nT = rep(0,3);

  #do the computation
  for(k in 2:n){
    B[k,] = B[k-1,] + dB[k-1,];
    nT = nTorus(Z[k-1,],r,R);
    dZ[k-1,] = cross(nT, dB[k-1,]) + HTorus(Z[k-1,],r,R)*nT*dt;
    Z[k,] = Z[k-1,] + dZ[k-1,];
  }
  return(list(Z = Z, B = B, n = n, t = t));
}

# write the output from euler in csv-files
torus.write = function(bmt, files=c("tZ.csv","tB.csv"),steps=bmt$n){
  bigsteps=round(seq(1,bmt$n,length=steps))
  write.table(bmt$Z[bigsteps,],file=files[1],col.names=F,row.names=F,sep=",",dec=".");
  write.table(bmt$B[bigsteps,],file=files[2],col.names=F,row.names=F,sep=",",dec=".");
}

# "defining" function of a torus
fTorus = function(x,r,R){
  return((x[1]^2+x[2]^2+x[3]^2+R^2-r^2)^2 - 4*R^2*(x[1]^2+x[2]^2));
}

# normal vector of a 3-d torus with outer radius R and inner radius r
nTorus = function(x, r, R) {
  c1 = x[1]*(x[1]^2+x[2]^2+x[3]^2-R^2-r^2)/(3*x[1]^4*x[2]^2+3*x[3]^4*x[2]^2
    +3*x[3]^4*x[1]^2+6*x[3]^2*x[1]^2*x[2]^2+3*x[1]^2*x[2]^4+3*x[3]^2*x[2]^4
    -2*x[3]^2*R^2*r^2-4*x[1]^2*x[2]^2*R^2+x[1]^6+x[2]^6+x[3]^6+3*x[3]^2*x[1]^4
    -4*x[1]^2*x[2]^2*r^2-4*x[1]^2*x[3]^2*r^2+2*R^2*x[1]^2*r^2
    -4*x[2]^2*x[3]^2*r^2+2*R^2*x[2]^2*r^2-2*x[1]^4*R^2-2*x[1]^4*r^2
    +R^4*x[1]^2+x[1]^2*r^4-2*x[2]^4*R^2-2*x[2]^4*r^2+R^4*x[2]^2+x[2]^2*r^4
    +x[3]^2*R^4+x[3]^2*r^4-2*x[3]^4*r^2+2*x[3]^4*R^2)^(1/2);
  c2 = x[2]*(x[1]^2+x[2]^2+x[3]^2-R^2-r^2)/(3*x[1]^4*x[2]^2+3*x[3]^4*x[2]^2
    +3*x[3]^4*x[1]^2+6*x[3]^2*x[1]^2*x[2]^2+3*x[1]^2*x[2]^4+3*x[3]^2*x[2]^4
    -2*x[3]^2*R^2*r^2-4*x[1]^2*x[2]^2*R^2+x[1]^6+x[2]^6+x[3]^6
    +3*x[3]^2*x[1]^4-4*x[1]^2*x[2]^2*r^2-4*x[1]^2*x[3]^2*r^2+2*R^2*x[1]^2*r^2
    -4*x[2]^2*x[3]^2*r^2+2*R^2*x[2]^2*r^2-2*x[1]^4*R^2-2*x[1]^4*r^2+R^4*x[1]^2
    +x[1]^2*r^4-2*x[2]^4*R^2-2*x[2]^4*r^2+R^4*x[2]^2+x[2]^2*r^4+x[3]^2*R^4
    +x[3]^2*r^4-2*x[3]^4*r^2+2*x[3]^4*R^2)^(1/2);
  c3 = (x[1]^2+x[2]^2+x[3]^2+R^2-r^2)*x[3]/(3*x[1]^4*x[2]^2+3*x[3]^4*x[2]^2
                                            +3*x[3]^4*x[1]^2
                                            +6*x[3]^2*x[1]^2*x[2]^2
                                            +3*x[1]^2*x[2]^4+3*x[3]^2*x[2]^4
                                            -2*x[3]^2*R^2*r^2
                                            -4*x[1]^2*x[2]^2*R^2+x[1]^6
                                            +x[2]^6+x[3]^6+3*x[3]^2*x[1]^4
                                            -4*x[1]^2*x[2]^2*r^2
                                            -4*x[1]^2*x[3]^2*r^2
                                            +2*R^2*x[1]^2*r^2
                                            -4*x[2]^2*x[3]^2*r^2
                                            +2*R^2*x[2]^2*r^2-2*x[1]^4*R^2
                                            -2*x[1]^4*r^2+R^4*x[1]^2
                                            +x[1]^2*r^4-2*x[2]^4*R^2
                                            -2*x[2]^4*r^2+R^4*x[2]^2
                                            +x[2]^2*r^4+x[3]^2*R^4
                                            +x[3]^2*r^4-2*x[3]^4*r^2
                                            +2*x[3]^4*R^2)^(1/2);
  return(c(c1,c2,c3));
}

# mean curvature of a 3-d torus with outer radius R and inner radius r
HTorus = function(x, r, R){
  return( -(3*x[1]^4*r^4+4*x[2]^6*x[3]^2+4*x[1]^6*x[2]^2-3*x[2]^4*x[3]^2*R^2
            -2*x[1]^6*R^2+4*x[1]^2*x[3]^6+x[3]^6*R^2+4*x[2]^4*R^2*r^2-x[1]^2*r^6
            -x[2]^2*r^6+x[2]^4*R^4+4*x[2]^2*x[3]^2*R^4+6*x[2]^2*x[3]^2*r^4
            -2*x[1]^2*R^2*r^4-x[1]^2*R^4*r^2-9*x[1]^4*x[2]^2*r^2
            -9*x[1]^4*x[3]^2*r^2+4*x[1]^4*R^2*r^2+12*x[1]^2*x[3]^4*x[2]^2
            -3*x[2]^6*r^2+4*x[1]^6*x[3]^2+3*x[3]^4*r^4-x[3]^4*R^4
            -9*x[2]^4*x[3]^2*r^2+2*x[2]^2*x[3]^2*R^2*r^2+4*x[1]^2*x[2]^6
            -6*x[1]^2*x[3]^2*x[2]^2*R^2-x[3]^2*r^6+6*x[2]^4*x[3]^4+x[3]^8
            +x[1]^8+x[2]^8-3*x[1]^6*r^2+6*x[1]^4*x[3]^4+12*x[1]^2*x[3]^2*x[2]^4
            -6*x[1]^2*x[2]^4*R^2-2*x[3]^4*R^2*r^2-2*x[2]^2*R^2*r^4-x[2]^2*R^4*r^2
            -9*x[2]^2*x[3]^4*r^2+x[3]^2*R^2*r^4+x[3]^2*R^4*r^2-9*x[1]^2*x[2]^4*r^2
            +2*x[1]^2*R^4*x[2]^2+6*x[1]^2*x[2]^2*r^4-3*x[1]^4*x[3]^2*R^2
            -6*x[1]^4*x[2]^2*R^2+4*x[1]^2*x[3]^2*R^4+6*x[1]^2*x[3]^2*r^4
            -9*x[1]^2*x[3]^4*r^2+8*x[1]^2*R^2*x[2]^2*r^2+2*x[1]^2*x[3]^2*R^2*r^2
            +x[1]^4*R^4-3*x[3]^6*r^2-2*x[2]^6*R^2+6*x[1]^4*x[2]^4-x[3]^2*R^6
            -18*x[1]^2*x[2]^2*x[3]^2*r^2+4*x[2]^2*x[3]^6+12*x[1]^4*x[3]^2*x[2]^2
            +3*x[2]^4*r^4)/(3*x[1]^4*x[2]^2+3*x[3]^4*x[2]^2+3*x[3]^4*x[1]^2
                            +6*x[3]^2*x[1]^2*x[2]^2+3*x[1]^2*x[2]^4+3*x[3]^2*x[2]^4
                            -2*x[3]^2*R^2*r^2-4*x[1]^2*x[2]^2*R^2+x[1]^6+x[2]^6
                            +x[3]^6+3*x[3]^2*x[1]^4-4*x[1]^2*x[2]^2*r^2
                            -4*x[1]^2*x[3]^2*r^2+2*R^2*x[1]^2*r^2
                            -4*x[2]^2*x[3]^2*r^2+2*R^2*x[2]^2*r^2-2*x[1]^4*R^2
                            -2*x[1]^4*r^2+R^4*x[1]^2+x[1]^2*r^4-2*x[2]^4*R^2
                            -2*x[2]^4*r^2+R^4*x[2]^2+x[2]^2*r^4+x[3]^2*R^4
                            +x[3]^2*r^4-2*x[3]^4*r^2+2*x[3]^4*R^2)^(3/2));
}

# calculate the cross product of the two 3-dim vectors
# x and y. No argument-checking for performance reasons
cross = function(x,y){
  res = rep(0,3);
  res[1] = x[2]*y[3] - x[3]*y[2];
  res[2] = -x[1]*y[3] + x[3]*y[1];
  res[3] = x[1]*y[2] - x[2]*y[1];
  return(res);
}

# calculate the inner product of two vectors of dim 3
# returns a number, not a 1x1-matrix!
dot = function(x,y){
  return(sum(x*y));
}

# calculate the cross product of the two 3-dim vectors
# x and y. No argument-checking for performance reasons
cross = function(x,y){
  res = rep(0,3);
  res[1] = x[2]*y[3] - x[3]*y[2];
  res[2] = -x[1]*y[3] + x[3]*y[1];
  res[3] = x[1]*y[2] - x[2]*y[1];
  return(res);
}

#############
### main-teil
set.seed(280180)
et=eulerTorus(c(3,0,0),3,5,19,10000)
torus.write(et,steps=9000)
#
#bms=euler(c(1,0,0),4,70000)
#euler.write(bms,steps=10000)

blender3d

The blender (python) code to create a image that looks almost like this one. Play around...

## import data from matlab-text-file and draw BM on the S^2

## (c) 2007 by Christan Bayer and Thomas Steiner

from Blender import Curve, Object, Scene, Window, BezTriple, Mesh, Material, Camera,
World
from math import *

##import der BM auf der Kugel aus einem csv-file
def importcurve(inpath="Z.csv"):
        infile = open(inpath,'r')
        lines = infile.readlines()
        vec=[]
        for i in lines:
                li=i.split(',')
                vec.append([float(li[0]),float(li[1]),float(li[2].strip())])
        infile.close()
        return(vec)

##function um aus einem vektor (mit den x,y,z Koordinaten) eine Kurve zu machen
def vec2Cur(curPts,name="BMonSphere"):
        bztr=[]
        bztr.append(BezTriple.New(curPts[0]))
        bztr[0].handleTypes=(BezTriple.HandleTypes.VECT,BezTriple.HandleTypes.VECT)
        cur=Curve.New(name) ##TODO wenn es das Objekt schon gibt, dann nicht neu erzeugen
        cur.appendNurb(bztr[0])
        for i in range(1,len(curPts)):
                bztr.append(BezTriple.New(curPts[i]))
                bztr[i].handleTypes=(BezTriple.HandleTypes.VECT,BezTriple.HandleTypes.VECT)
                cur[0].append(bztr[i])
        return( cur )

#erzeugt einen kreis, der später die BM umgibt (liegt in y-z-Ebene)
def circle(r,name="tubus"):
        bzcir=[]
        bzcir.append(BezTriple.New(0.,-r,-4./3.*r, 0.,-r,0., 0.,-r,4./3.*r))
        bzcir[0].handleTypes=(BezTriple.HandleTypes.FREE,BezTriple.HandleTypes.FREE)
        cur=Curve.New(name) ##TODO wenn es das Objekt schon gibt, dann nicht neu erzeugen
        cur.appendNurb(bzcir[0])
        #jetzt alle weietren pkte
        bzcir.append(BezTriple.New(0.,r,4./3.*r, 0.,r,0., 0.,r,-4./3.*r))
        bzcir[1].handleTypes=(BezTriple.HandleTypes.FREE,BezTriple.HandleTypes.FREE)
        cur[0].append(bzcir[1])
        bzcir.append(BezTriple.New(0.,-r,-4./3.*r, 0.,-r,0., 0.,-r,4./3.*r))
        bzcir[2].handleTypes=(BezTriple.HandleTypes.FREE,BezTriple.HandleTypes.FREE)
        cur[0].append(bzcir[2])
        return ( cur )

#erzeuge mit skript eine (glas)kugel (UVSphere)
def sphGlass(r=1.0,name="Glaskugel",n=40,smooth=0):
        glass=Mesh.New(name) ##TODO wenn es das Objekt schon gibt, dann nicht neu erzeugen
        for i in range(0,n):
                for j in range(0,n):
                        x=sin(j*pi*2.0/(n-1))*cos(-pi/2.0+i*pi/(n-1))*1.0*r
                        y=cos(j*pi*2.0/(n-1))*(cos(-pi/2.0+i*pi/(n-1)))*1.0*r
                        z=sin(-pi/2.0+i*pi/(n-1))*1.0*r
                        glass.verts.extend(x,y,z)
        for i in range(0,n-1): 
                for j in range(0,n-1):
                        glass.faces.extend([i*n+j,i*n+j+1,(i+1)*n+j+1,(i+1)*n+j])
                        glass.faces[i*(n-1)+j].smooth=1
        return( glass )

def torus(r=0.3,R=1.4): 
        krGro=circle(r=R,name="grTorusKreis")
        

#jetzt das material ändern
def verglasen(mesh):
        matGlass = Material.New("glas") ##TODO wenn es das Objekt schon gibt, dann nicht
neu erzeugen
        #matGlass.setSpecShader(0.6)
        matGlass.setHardness(30) #für spec: 30
        matGlass.setRayMirr(0.15)
        matGlass.setFresnelMirr(4.9)
        matGlass.setFresnelMirrFac(1.8)
        matGlass.setIOR(1.52)
        matGlass.setFresnelTrans(3.9)
        matGlass.setSpecTransp(2.7)
        #glass.materials.setSpecTransp(1.0)
        matGlass.rgbCol = [0.66, 0.81, 0.85]
        matGlass.mode |= Material.Modes.ZTRANSP
        matGlass.mode |= Material.Modes.RAYTRANSP
        #matGlass.mode |= Material.Modes.RAYMIRROR
        mesh.materials=[matGlass]
        return ( mesh )

def maleBM(mesh):
        matDraht = Material.New("roterDraht") ##TODO wenn es das Objekt schon gibt, dann
nicht neu erzeugen
        matDraht.rgbCol = [1.0, 0.1, 0.1]
        mesh.materials=[matDraht]
        return( mesh )

#eine solide Mesh-Ebene (Quader)
# auf der höhe ebh, dicke d, seitenlänge (quadratisch) 2*gr
def ebene(ebh=-2.5,d=0.1,gr=6.0,name="Schattenebene"):
        quader=Mesh.New(name) ##TODO wenn es das Objekt schon gibt, dann nicht neu erzeugen
        #obere ebene
        quader.verts.extend(gr,gr,ebh)
        quader.verts.extend(-gr,gr,ebh)
        quader.verts.extend(-gr,-gr,ebh)
        quader.verts.extend(gr,-gr,ebh)
        #untere ebene
        quader.verts.extend(gr,gr,ebh-d)
        quader.verts.extend(-gr,gr,ebh-d)
        quader.verts.extend(-gr,-gr,ebh-d)
        quader.verts.extend(gr,-gr,ebh-d)
        quader.faces.extend([0,1,2,3])
        quader.faces.extend([0,4,5,1])
        quader.faces.extend([1,5,6,2])
        quader.faces.extend([2,6,7,3])
        quader.faces.extend([3,7,4,0])
        quader.faces.extend([4,7,6,5])
        #die ebene einfärben
        matEb = Material.New("ebenen_material") ##TODO wenn es das Objekt schon gibt, dann
nicht neu erzeugen
        matEb.rgbCol = [0.53, 0.51, 0.31]
        matEb.mode |= Material.Modes.TRANSPSHADOW
        matEb.mode |= Material.Modes.ZTRANSP
        quader.materials=[matEb]
        return (quader)

###################
#### main-teil ####

# wechsel in den edit-mode
editmode = Window.EditMode()
if editmode: Window.EditMode(0)

dataBMS=importcurve("C:/Dokumente und Einstellungen/thire/Desktop/bmsphere/Z.csv")
#dataBMS=importcurve("H:\MyDocs\sphere\Z.csv")
BMScur=vec2Cur(dataBMS,"BMname")
#dataStereo=importcurve("H:\MyDocs\sphere\stZ.csv")
#stereoCur=vec2Cur(dataStereo,"SterName")

cir=circle(r=0.01)

glass=sphGlass()
glass=verglasen(glass)
ebe=ebene()

#jetzt alles hinzufügen
scn=Scene.GetCurrent()
obBMScur=scn.objects.new(BMScur,"BMonSphere")
obcir=scn.objects.new(cir,"round")
obgla=scn.objects.new(glass,"Glaskugel")
obebe=scn.objects.new(ebe,"Ebene")
#obStereo=scn.objects.new(stereoCur,"StereoCurObj")

BMScur.setBevOb(obcir)
BMScur.update()
BMScur=maleBM(BMScur)

#stereoCur.setBevOb(obcir)
#stereoCur.update()

cam = Object.Get("Camera") 
#cam.setLocation(-5., 5.5, 2.9) 
#cam.setEuler(62.0,-1.,222.6)
#alternativ, besser??
cam.setLocation(-3.3, 8.4, 1.7) 
cam.setEuler(74,0,200)

world=World.GetCurrent()
world.setZen([0.81,0.82,0.61])
world.setHor([0.77,0.85,0.66])

if editmode: Window.EditMode(1)  # optional, zurück n den letzten modus

        
#ergebnis von
#set.seed(24112000)
#sbm=euler(c(0,0,-1),T=1.5,n=5000)
#euler.write(sbm)

Captions

Add a one-line explanation of what this file represents
Brownian Motion on a Sphere, as a process generated by the Laplace-Beltrami-Operator

Items portrayed in this file

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media type Inggeris

image/jpeg

f51c8d9194ca77a5c2a7d77d21c292e592d5c6c5

10,693 bait

356 piksel

365 piksel

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Tarikh/WaktuGambar kenitUkuranPenggunaKomen
semasa19:53, 22 Disember 2013Gambar kenit bagi versi pada 19:53, 22 Disember 2013365 × 356 (10 KB)Olli NiemitaloCropped (in a JPEG-lossless way)
22:53, 28 September 2007Gambar kenit bagi versi pada 22:53, 28 September 2007783 × 588 (14 KB)Thire{{Information |Description = Brownian Motion on a Sphere |Source = read some papere ;) use the GNU R code and the python code (in blender3d) to create this image. |Date = summer 2007 (blender file as of ) |Author = Thomas Steiner |P

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