Beat Down: Fists of Vengeance

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Beat Down: Fists of Vengeance
Fail:Beat Down.jpg
PembangunCavia
PenerbitCapcom
PengarahYasuhiro Seto
Nobuhiko Ikeuchi
PengeluarHironobu Takeshita
Makoto Oshitani
EnjinRenderWare
PlatformPlayStation 2
Xbox
Pelepasan
  • NA: 23 Ogos, 2005
  • EU: 30 September, 2005
  • JP: 2 November, 2005 (PS2)
  • JP: 3 November, 2005 (Xbox)
GenrePermainan video pertarungan
Merayau bebas
Beat 'em up
ModPemain tunggal

Beat Down: Fists of Vengeance (bahasa Melayu: Beat Down: Tinjuan Penuh Dendam/بيات دونح:فيستس اوف فى عانچى) dikenali di Jepun hanya sebagai Beat Down (Jepun: ビートダウン, Hepburn: Bīto Daun), ialah permainan video pertarungan, merayau bebas dan beat 'em up bagi platform PlayStation 2 dan Xbox . Ia dibangunkan oleh Cavia dan diterbitkan oleh Capcom, dan terbit pada tahun 2005. Di dalam permainan ini, pemain boleh mengambil salah satu peranan daripada 5 watak samseng. Kelima-lima mereka telah dikhianati oleh ketua mafia dan mengembara ke seluruh bandar. Pemain mendapat markah penghormatan di jalanan apabila melawan musuh bagi menumbangkan organisasi penjenayah yang menguasai bandaraya Los Sombras. Pemain juga bebas memilih mana-mana watak di dalam permainan bagi menyertai anggota pasukan dan boleh merayau sepanjang cerita permainan kecuali ketika memulakan misi-misi terakhir.

Gaya Permainan[sunting | sunting sumber]

Beat Down: Fists of Vengeance menawarkan pelbagai cara dalam menewaskan musuh ketika telah memasuki moda duel atau pertarungan. Penggunaan seni bela diri, senjata tumpul dan tajam, dan menuju akhir cerita pemain boleh mendapatkan senjata api seperti pistol dan penembak patah. Powerful combination moves (referred to in-game as "combos") can be learned from a variety of NPCs in exchange for cash or upon reaching a certain skill level. During the course of the game, players can buy clothes or undergo plastic surgery to disguise themselves and evade the rival gangsters and police who pursue them. There is also a rating system based on three attributes: Cash Flow (including items), Leadership (gang size and respect) and Charisma (negotiating skill). These can all be altered by player's choices and have an effect on the ending received.

Aside from the fighting aspect of the game, there is also Negotiation system that can be accessed with most NPCs during a fight or casual conversation. For recruitable NPCs, there are five main negotiation options that are available to the player, and have varying outcomes depending on the specific circumstances they are used in. If in a fight, the enemy must be worn down sufficiently before negotiation can be successful. This is aided by using weapons, taunts and when the foe is low on health.

  • Recruit: This proposition can be used both in normal interaction and during a fight. If successful, the targeted NPC will be added to the player's crew and can be brought on missions and used to unlock minigames depending on their skills. Outside of a fight, it may prompt a NPC to attack the player, thus instigating a fight.
  • Rob: Outside of a fight, this consists of the player asking or swindling the NPC, though like recruiting it can be rejected by the NPC and instigate a fight. It is important to note that while NPCs cannot negotiate with the player, there are times the player can be robbed, such as when purchasing fake medicine on the black market dealers around Los Sombras.
  • Interrogate: This option consists of the player asking for information, and it can be used to find out about sales at local stores, job opportunities, and gameplay tips along with story-specific information, depending on the NPC targeted.
  • BeatDown: This can only be seen and used when in a one-on-one fight with a non-boss NPC, and consists of the player viciously beating the NPC to death in a special cut-scene. This removes the NPC for the remainder of the game and allows the player to take any items on the NPC's body. By doing this, the player risks attracting police attention and the police alertness level will quickly rise until the player leaves that neighborhood.
  • Cancel: This option simply ends the negotiation, including with NPCs who are hostile to the player, and can be used as a means of avoiding confrontation.

There are three game modes:

  • Story Mode - The main story mode of the game, divided into chapters. It is the only game mode which allows one to save their progress, and can be replayed multiple times in order to unlock new characters, moves and items. Certain endings and plot arcs can only be attained after multiple playthroughs with different characters.
  • Vs Mode Normal - This mode can only be played by loading a saved game file and using the characters on has unlocked. It allows the player to fight another player or the CPU with a team of up to three fighters each. The roster available depends on who the player has recruited in their particular save-file.
  • Vs Mode Custom - Similar to the other Versus mode, except that custom player characters can be added to the game with the same weapons, items and skills unlocked in story mode.