^Bruce Geryk. "A History of Real-Time Strategy Games". GameSpot. Dicapai pada 2008-03-31. Early computer strategy games adhered firmly to the turn-based concepts of their board game ancestors, where--by necessity--players had time to plan their turns before their opponents had a chance to move. Real-time strategy changed all of that so that games would begin to more closely resemble reality: Time was limited, and if you wasted yours, your opponents would probably be taking advantage of theirs.
^Bruce Geryk. "A History of Real-Time Strategy Games". GameSpot. Dicapai pada 2008-03-31. It wasn't until some time after the game was in development that I decided to call it "real-time strategy"--it seems obvious now, but there was a lot of back and forth between calling it a "real-time war game", "real-time war", "wargame", or "strategy game". I was deeply concerned that words like "strategy" and "wargame" would keep many players from even trying this completely new game dynamic. Before 1992, wargames and strategy games were very much niche markets--with the exception of Sid Meier's work--so my fears were justified. But in the end, it was best to call it an 'RTS' because that is exactly what it was.
Chambers, C., Feng, W., Feng, W., and Saha, D. (2005). "Mitigating information exposure to cheaters in real-time strategy games". Proceedings of the international Workshop on Network and Operating Systems Support For Digital Audio and Video. ACM: 7–12. doi:10.1145/1065983.1065986.Petik menggunakan parameter |city= dikecam (bantuan)Selenggaraan CS1: Nama yang banyak: authors list (link)
Claypool, Mark (15 September 2005). "The effect of latency on user performance in Real-Time Strategy games". Computer Networks. Computer Networks. 49 (1): 52–70. doi:10.1016/j.comnet.2005.04.008.
Aha, D., Molineaux, M., Ponsen, M. (7 September 2005). "Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game". Case-Based Reasoning Research and Development. Springer Berlin / Heidelberg. 3620: 5–20. doi:10.1007/11536406.Selenggaraan CS1: Nama yang banyak: authors list (link)